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+++Kas Oosterhuis, Xin Xia [eds]+++
978-90-5973-062-5 [episode]
Danielle van Steenbergen (concept), Xin Xia
112
21 x 12
Paperback
English
This iA bookazine series consists of twelve issues bi-annually published under the supervision of prof. ir. Kas Oosterhuis, director of Hyperbody at the Delft University of Technology and principal ONL [Oosterhuis_Lénárd] bv. The issues of iA consist of scientific papers on particular aspects of iA and iA-driven MSc projects, iA-inspired case studies from practice, interviews with renowned researchers/practitioners, and blogs by Kas Oosterhuis.
The iA-bookazine series brings together interdisciplinary contributions on the topic of 'Interactive Architecture (iA)' from researchers, students, guest lecturers from Hyperbody, Factulty of Architecture, Delft University of Technology and experts from various other organizations. This second issue consists of papers, educational reports, workshops, dialogues and related information.
After introducing the concept of iA - by describing terms and processes like 'File to Factory' and 'real time behaviour' in the first issue - this second issue, with refresher material, delves deeper into the interactive relations between built components, between people and built components, and even between people. It also offers a more defined perspective on parametric design, power-lines, and multiplayer design games. Finally, it offers an overview of the iWEB pavilion, a vehicle for transdisciplinary research, education and design, developed by Hyperbody.
€18.00
€18.00
Architecture / Bookazines / Series / Design / Theory
978-90-5973-062-5 [episode]
Danielle van Steenbergen (concept), Xin Xia
112
21 x 12
Paperback
English
This iA bookazine series consists of twelve issues bi-annually published under the supervision of prof. ir. Kas Oosterhuis, director of Hyperbody at the Delft University of Technology and principal ONL [Oosterhuis_Lénárd] bv. The issues of iA consist of scientific papers on particular aspects of iA and iA-driven MSc projects, iA-inspired case studies from practice, interviews with renowned researchers/practitioners, and blogs by Kas Oosterhuis.
The iA-bookazine series brings together interdisciplinary contributions on the topic of 'Interactive Architecture (iA)' from researchers, students, guest lecturers from Hyperbody, Factulty of Architecture, Delft University of Technology and experts from various other organizations. This second issue consists of papers, educational reports, workshops, dialogues and related information.
After introducing the concept of iA - by describing terms and processes like 'File to Factory' and 'real time behaviour' in the first issue - this second issue, with refresher material, delves deeper into the interactive relations between built components, between people and built components, and even between people. It also offers a more defined perspective on parametric design, power-lines, and multiplayer design games. Finally, it offers an overview of the iWEB pavilion, a vehicle for transdisciplinary research, education and design, developed by Hyperbody.